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combine 2 normal maps in one shader in mental ray for maya

By January 8, 2011One Comment

Ashraf Aiad returns with a sort of continuation on speaking about bump and normal map shaders in Mental Ray for Maya. Ashraf shows us how to create a shader that combines more than one normal map to one mesh – cool!

“In a previous post, I talked about combining a bump map and a normal map -In this post we will explore the idea behind adding 2 normal maps on one mesh and render with mental ray for Maya.”

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.

One Comment