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Face Rigging With NURBS Surfaces in Maya

By July 25, 2011No Comments

Using NURBS surfaces to simulate the skull under the skin in Maya, character TD Ryan Griffin of GriffinAnimation.com demonstrates his exploration in techniques for Joint-Driven face rigs in Autodesk Maya.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.