RigBox Reborn Proxy Tool for Maya Assists with Joint Layout & Rig Construction
RigBox Reborn suite of modular rigging tools for Autodesk Maya adds a new Proxy Creation Tool which allows you to layout the initial rig of a character.
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RigBox Reborn suite of modular rigging tools for Autodesk Maya adds a new Proxy Creation Tool which allows you to layout the initial rig of a character.
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Jennifer Conley shares a simple trick for getting a new foot lift control into an existing reverse foot rig setup in Maya
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Jennifer Conley shares her script for Maya that will help place pole vector controls in the right spot
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Jennifer Conley adds an IKFK Switch toolset to her RigBox Reborn Suite of scripts for rigging in Maya. This latest addition will allow you to quickly set up IK and FK systems based on a preset control structure in Maya.
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Jennifer Conley posts a demonstration of the new Mesh Tool, the latest addition to the RigBox Reborn Script Collection centered around rigging in Maya, and aiding common rigging tasks, the RigBox Reborn Suite of Rigging Tools for Maya started as a personal collection of tools for Jennifer, that she chose to share with the Maya community.
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Jennifer Conley, creator of RigBox Reborn for Maya posted a look at creating BlendShape Character heads in Maya, which, if you are new to how rigging BlendShape setups might work in Maya for a character, then this will answer quite a few questions, as it is a point of confusion for most people who are first learning character rigging.
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