How to Create a Simplified Foot Rig in Maya With Stright-Up Parenting
Stephen Mann uses hierarchies and parenting to make a simplified foot rig in Maya.
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Stephen Mann uses hierarchies and parenting to make a simplified foot rig in Maya.
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Stephen Mann shows us how to set a preferred angle for IK in Maya, so you don’t have to leave a slight bend in joints.
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Stephen Mann sets the record straight for colorizing things in Maya and the pros and cons of using Display Overrides, Colors, and Layers.
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Stephen Mann shows a familiar concept for rigging non-spherical eyes with Maya using Deformers and some other tricks.
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Stephen Mann runs through 3 (actually 3 and 1/2) ways to set a pole vector control’s position in Maya when rigging with IK. One of the first things new riggers learn in Maya is how
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Stephen Mann shares a technique for connecting BlendShape Channels to a separate control where it’s still easy to toggle the connection. Check out this new tutorial from Stephen Mann that shows a method to connect and disconnect
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