Getting Started With Retolpology in TopoGun 3
The Flipped Normals team covers everything you need to know about working with TopoGun 3 for retopology.
#topogun #retopo #flippednormals
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The Flipped Normals team covers everything you need to know about working with TopoGun 3 for retopology.
#topogun #retopo #flippednormals
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Alberto Cordero shows how to export OBJ from Plasticity and select the resolution for the objects in the export. This new quick-tip tutorial from Alberto Cordero shows a process for exporting models in OBJ format from
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Look Dev TD, Julius Ihle shares an OSL Text shader, a great way to add decals, burn-ins, etc., to your renders. A few years ago, Look-Dev TD Julius Ihle shared a windowbox OSL shader that added an
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Alberto Cordero has this quick-start guide for creating hard surface models with Plasticity. This five-part series from Alberto Cordero is a quick-start guide for working with the new Plasticity app and building hard surface models. Plasticity is a
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