Working With Maya USD, Solaris, and Arnold
Lee Griggs shows how to round-trip a Maya USD scene to Houdini Solaris and back again.
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Lee Griggs shows how to round-trip a Maya USD scene to Houdini Solaris and back again.
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Arvid Schneider covers procedural modeling, shading, and compositing to create an amazing looking amber rock in Houdini. Arvid jumps around from time to time, but all his tutorials are top-notch, no matter what software he
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Arvid Schneider shows how to create a flamethrower effect in Houdini. Lighting TD Arvid Schneider shows a quick and easy way that you can create a great-looking flamethrower effect in Houdini that makes use of
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Tech-Artist and FX TD Florian Eggers has a look into how to displace edges in Houdini using the Arnold rendering engine. Why would you want to displace edges? For more realistic destruction simulations, of course.
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