Play Creative takes a look at the built-in polyRemesh and polyRetopo nodes for Auto-Retopology in Maya. Maya has made a few advancements in retopology in the last few versions, but have fallen short of providing
Tag Archives: maya retopology
FlippedNormals Shows How to Speed Up Retopo Work of Large Meshes by Using Maya’s GPU Cache. Unless you’ve worked with Alembic a lot whether, in animation, environments or effects, you might not even know that
Danny Williams (PointPusher) shares some great tips for character retopology in Maya.