Maya Has Two Ways to Export Skin Weights. Which Do You Use?
Rigging Dojo’s Brad Clark offer a look into exporting and importing skin weights in Maya, using a data method rather than the image map method.
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Rigging Dojo’s Brad Clark offer a look into exporting and importing skin weights in Maya, using a data method rather than the image map method.
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Webber Huang created a deformation to skinning converter, a more intuitive alternative to Smooth Skinning Decomposition with Rigid Bones (SSDR).
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as_SmoothNearest is the newest tool in the Advanced HyperSkinning system for Maya which allows you to easily a quickly skin any type of rigged character.
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Naughty Dog TD Hans Godard shows off a Skinning Converter Solver that can convert blend shape deformation to joints and Skinned Weights.
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