Ian Woskey posted a great little basic overview of using DMM (Digital Molecular Matter) for creating a fracturing animation in Maya. This is a great basic overview of how to work with DMM within Maya for creating fracturing and Rigid Body Dynamics.

DMM (Digital Molecular Matter) is pixelux’s solution to simulate material physics, or the dynamic behavior of objects made of actual materials. The DMM technology is capable of soft-body, plastically deforming (e.g., bending metal) and breakable objects all within the same system.

Also for other tutorials on using DMM in Maya, check out the previous posts:

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