Jeremy Ernst with part three of his new series where he shows how to build Maya interfaces with python. In this installment, Jeremy generates a user interfaces based off of nodes in Maya and also covers using tabLayouts, namespaces, and using attribute UI commands.

Check out the previous installments with part one of Building Maya Interfaces with Python here, and Part Two here.

Building Maya Interfaces with Python: Video Three from Jeremy Ernst on Vimeo.

Jeremy Ernst writes: In this video, we will generate a UI based off of nodes in your maya scene. We’ll be covering tabLayouts, namespaces, and some attribute UI commands. As always, I hope you find this informative and useful and if you have any questions, just leave a comment!