Jeremy Ernst with part five of his series where he shows how to build Maya interfaces with python, now sponsored by the wicked-smart RiggingDojo.

Jeremy uses last week’s Object Oriented Programming in Python and starts to work at the Character Selection Interface.

…In this video, we’ll take what we learned about object oriented programming and start working on a character picker interface…

Jeremy Ernst , you may remember from a huge response to Jeremy’s Gears of War 3 Rigging reel recently which you can see here.

Check out the previous parts to this and be sure to catch all the episodes…

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