that would mean that you would need to have a square cube shaped object and then model a round cylindrical hole extruded from the cube
It may sound like a simple process, but if you require some sort of edge treatment where the different shapes intersect, such as a beveled edge, then the solution is a little less clear.
Shane demonstrates some simple techniques for creating “transitional” topology in the face of one shape that will facilitate the next extrusion to the second shape. Shane does this by creating a selection of edges by way of a Zero Extrusion, which will offer a simple method for providing symmetrical geometry for the hole in the side of the cube.
If you need to catch up to the rest of the series on Sub-D Modeling in Cinema 4D, check out the previous posts:
- SUB-D MODELING IN CINEMA 4D CREATING 180 DEGREE CUTS TO REDUCE ARTIFACTS
- SUB-D MODELING IN CINEMA 4D CREATING HOLES IN SHAPES AND OBJECTS
- SUB-D MODELING IN CINEMA 4D SYNOPSIS OF QUADS AND TRIANGLES
- SUB-D MODELING IN CINEMA 4D AND THE BASICS OF HYPERNURBS