Maya Joint on Curve Tool Creates Evenly Spaced Joints Along a Curve, With Controls

Nick Miller shares a new tool that he developed to assist and expedite some of the process of facial rigging. The Joint on Curve Tool can place joints along a selected curve, evenly spacing them. The joints also receive their own controls.

Check out the Joint on Curve Tool here for more information, and the download: Maya Joint on Curve Tool.

Nick has shared some other rigging tools over the last little while, with a script that can Easily Incorporate a Dynamic FK Joint System in Maya, and a Bendy Joint Creator that Assists in Building a “Bendy Joint Chain” Set Up. He also has shared a Soft IK Tool that can Help Stop “Snapping” IK joint Chains When Animating