Raffaele Fragapane Goes Deep Into Maya Joints With Explanations, Rants, IK and Skinning.
A Passionate exchange broke out on Twitter between two of the rigging heavy-hitters in the industry. Rigging Dojo and Cult of Rig’s Raffaele Fragapane discussed the tiny technical details of joint orientation in Maya, each taking a side. It was fantastic. The Dojo firmly planted a stake with the “for” column while Raffaele view on Joint Orientations was “against.” “@riggingdojo The only good Joint Orientation Attribute Value is a dead Joint Orientation Attribute Value. Don’t do pivots and joint orients, please, many kittens die every time they are set to non-zero,” Fragapane wrote. You can follow the Twitter thread below.
Rigging 101 students are hitting the deep ark arts of joint orients and skeleton creation and starting deformation. Once more an asset from a "working professional" has crossed our path with no understanding of Joint Orient + Rotate order-Learn it! https://t.co/3mYOJqZxHT
— Rigging Dojo (@riggingdojo) October 9, 2018
The debate ended with a possible podcast and a new live stream from Cult of Rig that dives deep into Maya Joints, explaining every last technical detail. There are almost 2-hours of nerdy tidbits, explanations for joints and orientations, IK, skinning and of course, some good-old ranting. Check out the recording of the live-stream that has everything you have ever wanted to know about Maya Joints, and at times were afraid to ask.
Raffaele Fragapane is a Lead Engineer and Architect at Technicolor (@ThE_JacO) and runs The Cult of Rig, a live stream diving deep into rigging processes in Maya.