Master Houdini Trainer Rohan Dalvi continues his look at recreating the Cinema 4D Mograph Module within Houdini. This segment features the shader effector and displace deformer.

a look at how to use the Attribute VOP to call procedural textures or bitmaps and use those to modify geometry or clones.

Here Rohan offers a look at rebuilding Cinema 4D’s Shader Effector along with the Displace Deformer.

The tutorial uses Houdini’s Attribute VOP that will ultimately call procedural textures or image maps, and use those maps to modify the geometry in Houdini, very similar to the way they would modify clones in Cinema 4D.