Uwe Schweer-Lambers, otherwise known around as Equiloud offers a look into his displacer and smoothing deformer workflow in Cinema 4D. Equiloud has been experimenting with these two deformers in C4D to create some stunning and mesmerizing animated forms.
The source for the displacer comes by a noise shader, others come from animated textures that Equiloud made in After Effects. Check out some of the results that were garnered with this technique below.
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Shannon Wilkerson
Could anyone shed some insight on how he may have textured the image that he shows at the end of the tutorial.
Guillermo
He explains it. He says that he has used a anmbient occlusion channel colorized.