Angelina Diez is a veteran Character Artist and 3D modeler from Madrid, who loves to add that hand painted texture look to her work. Angelina walks us through her process to achieve that look, using 3D-Coat with Photoshop gradient color maps as a base.
An Ambient Occlusion and cavity map is created from 3D-Coat as a grey scale map that is then brought into photoshop. The greyscale map is used as a base for all the texture painting. Using a map like this to start offers a great guide for light and dark tones, as well as an easily identified description of the forms of the model.
The “War Beast” model that she is using here is one that Angelina has developed and documented in Zbrush. Her Sculpting process can be seen as a time-lapse recording. The War Beast is from a personal project of hers from Kuzinskiy’s concept art. Great work all around!