Category Archives: maya rendering tutorials

maya linear workflow in two easy steps

djx David Johnson explains the simplest process of preparing Autodesk Maya for a linear workflow using Mental Ray… Two easy steps, and a few other things to remember… but two easy steps.
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maya wireframe rendering with software render & mental ray

Greensoda with another quick tutorial on getting wireframe renders in maya two ways – one using maya software by using the toon shaders, and again with mental ray by means of contour rendering. The maya software toon solution looks pretty sweet when the line weights are mixed. Render Wireframes – Software and Mental Ray from Alex [...]
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using maya entertainment creation suite in your pipeline

This is a great little two-parter going from maya to mudbox and back again, rendering multiple rendering passes with mental ray and compositing those passes in toxic…er, maya composite afterwards. There are some great tips here on maya / mental ray displacement settings, and a really good process for using multiple uv tiles to almost [...]
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making the green frog using maya

Massimo Righi shows us how he created the green frog using maya and NOT using zbrush in the process. How brash! If you are not familiar with Massimo’s work, you should really check out his site for some really impressive renders of animalia.
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a crap-load of maya fur tutorials

There are quite a few, perhaps a even a crapload of tutorials on maya fur at aniquito.com that range under the “everything you wanted to know about maya fur” category. The audio may be hard to make out in some places, but they are posted free of charge so stop complaining and learn something why don’t [...]
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maya motion vector pass and composite workflow

Maya motion vector pass demonstration by Maya support specialist Ash Aiad. In this video Ash shows how to utilize Maya render pass system to output motion vectors as the main render pass, and then using pass into Maya composite to get the motion blur effect without having to render it within Maya. The demo uses [...]
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