Category Archives: maya rendering tutorials

Auto HDRI Light Gen for Maya Creates Practical Lighting Setups from HDR Images

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Yong Kim shares his script for Maya that will automate, or semi-automate the process of creating physical light source objects in Maya, based on an HDR image, placing the HDR’s Lights as textures for the Maya lights.

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Extracting Studio Lighting from HDR Images in Maya

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Jon Tojek provides a great discussion about lighting for film and studio, and how to recreate the on-set lighting effects when matching CG objects to a plate. Jon provides examples of extracting light from a panoramic HDR.

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Creating Object Lights in Mental Ray Using the Built In Object Light Shader

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David Hackett posts an article on Elemental Ray Blog, taking a look at creating an using Object Lights in Mental Ray 3.11, using the new builtin_object_light shader included

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Creating Wireframe on Shaded Renders in Maya Using Mental Ray Contours and Ambient Occlusion

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Lucas Licata demonstrates a simple technique for getting wireframe renders from Mental Ray in Maya showing how to get an interesting look of wireframes in conjunction with a clay style render.

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Using Arnold’s AOV’s and Utility Shader to Create Custom Color Masks in Maya

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Stephen Blair shares the process for creating custom color matte in Maya when rendering with the Arnold Renderer using AOV’s

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Using Mental Ray Unified Sampling in Maya

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Faizal Taher takes a look at unified sampling in Maya Mental Ray and explains a bit about what Unified Sampling is, and how to implement it in Mental Ray for Maya, using the string options to add the Unified Sampling options to the Maya interface (in Maya 2012)

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