
Yong Kim shares his script for Maya that will automate, or semi-automate the process of creating physical light source objects in Maya, based on an HDR image, placing the HDR’s Lights as textures for the Maya lights.

Jon Tojek provides a great discussion about lighting for film and studio, and how to recreate the on-set lighting effects when matching CG objects to a plate. Jon provides examples of extracting light from a panoramic HDR.

David Hackett posts an article on Elemental Ray Blog, taking a look at creating an using Object Lights in Mental Ray 3.11, using the new builtin_object_light shader included

Stephen Blair shares the process for creating custom color matte in Maya when rendering with the Arnold Renderer using AOV’s