Category Archives: maya rendering tutorials

understanding layer overrides in maya

Alex Villabon of GreenSoda showing some pretty good examples of using layer overrides when rendering in Autodesk Maya. Alex notes: “When rendering multiple cameras, different render settings or render engines creating layer overrides are the way to go! Of course these are just a few examples but you can create layer overrides for pretty much [...]
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rendering light rays in mental ray

In this video tutorial, Pete Anderson from CG Bootcamp covers how to use Maya Mental Ray’s transmat and parti_volume nodes to create a light ray effect. Physical Sun and Sky is also part of this tutorial. Maya: Rendering Light Rays in Mental Ray from CG Bootcamp on Vimeo.
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maya abx render layers tutorial

abx render scripts posts a quick tutorial on using abxRenderLayers for Autodesk Maya. abxRenderlayers a script for Autodesk Maya that extends the layer editor menus directly in the maya interface to include functions to rebuild layers, import and export render layers between scene files and much more. abxRenderLayers Tutorial from abx scripts on Vimeo.
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maya allocate on heap helps memory related issues

MayaStaion with another great tip, this time on a new feature of Maya 2011 that can help with memory related issues. The “Allocate on Heap” option you will find under the mental ray options tab > performance and it will allow the shading engine to store temporary data on the heap (dynamically allocated memory). From [...]
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linear workflow with maya and nuke

Fredrik Averpil with two great articles on using linear workflow with Autodesk Maya and Nuke. The article covers what sRGB/gamma 2.2 is for and why it’s a good idea to render images in linear data throughout the pipeline. This represents Fredrik’s take on a linear workflow with Maya and Nuke as well as a bit of [...]
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multipass rendering in maya and mental ray tutorial

Gustavo Eggert Boehs with a great tutorial on creating and using multipass rendering using Autodesk Maya, and Nuke – “This tutorial shows a workflow for rendering 3D scenes in separate passes and compositing these renderings for finer control. The 3D rendering will be done in Maya, using Mental Ray and its “mia_x_Passes” materials, that allow [...]
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rendering motion blur in maya part 2

Leo Covarrubias returns with an addendum to the rendering motion blur with mental ray tutorial. In this which i deem “part 2″ Leo walks you though finishing off the render setup for batch rendering, and creating a movie file using Adobe Photoshop CS4 Extended. Maya – Motion Blur Addendum from CG Bootcamp on Vimeo.
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mental ray standalone 3.8.1 iray for maya 2011

Ashraf Aiad goes over how to incorporate the iRay function in your favorite 3D application and in this case your favorite 3D application is Maya 2011! You will need to have Mental Ray Standalone 3.8.1 in order to use iRay. “In order to incorporate the iray function in your favorite 3d app, you will need to [...]
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rendering motion blur in maya mental ray

Leo Covarrubias covers the basic setup for rendering motion blur with mental ray. Mental ray can produce very accurate motion blur of both, primary objects and shadows and reflections. Runtime: ~20 min. Software: Maya, mental ray Instructor: Leo Covarrubias Maya – Rendering Motion Blur from CG Bootcamp on Vimeo.
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composite 3d with boujou, maya and after effects

Alan Monroig shows us how to composite 3D into video footage, track with Boujou, render from Autodesk Maya, and composite the thing in After Effects. “Matchmoving is a visual effects technique that allows the insertion of computer graphics into video footage. In this tutorial we’ll start by taking a look at how we can track [...]
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