Category: maya rendering tutorials

Create Position Reference Pass in VRay for Maya

Compositor and certified Nike Trainer, Erwan Leroy thinks some things in Vray are easy. Yet, some other things, might be a bit convoluted, and needs more of your attention. You can find plenty of tutorials that cover creating custom render passes in VRay. There aren’t a lot of tutorials that cover creating a (Pref) position reference

Realistic Eye Shaders With Arnold in Maya

Lighting TD Arvid Schneider has covered creating realistic skin shaders in Arnold recent. So it only stands to reason that realistic eye shaders would complete that segment of discussion. Arvid uses the alSurface shader for creating realistic eye shaders in Maya 2017. Realistic eyes can be quite complex to get right, with lots of reflective