Stuart Christensen takes a look at the sometimes mysterious mia_material_x shader in Autodesk Maya and deriving quick start materials and optimized uses.

“The mia_material_x is a mysterious shader that is intended for use within the Physical Sun and Sky system in Maya, it stands for “mental image architectural” and is a shading group that is optimized for the Physical Sun and Sky and replicates chrome, copper, water, and glass through presets which offer a starting point. This tutorial by Stuart Christensen will help de-mystify the mia_material_x and help you create a quick starting point for creating awesome copper, gold, brass, and shiny stuff with or without the physical sun and sky lighting node. This is part 1 of 2 that explores how to use the mia_material_x.”