Jordy Lakiere takes a two part look at the free and Open Source modeler WINGS3D, with a comprehensive introduction of navigation, keyboard shortcuts, and the modeling tools themselves with a practical demonstration.

Wings 3D is an advanced subdivision modeler that is both powerful and easy to use. Originally inspired by Nendo and Mirai from Izware, Wings has been developed since 2001, when Björn Gustavsson and Dan Gudmundsson first started the project. Wings is currently maintained by Richard Jones who has been with the project since 2006. Wings 3D offers a wide range of modeling tools, a customizable interface, support for lights and materials, and a built-in AutoUV mapping facility.

“In today’s tutorial new Cgtuts+ author Jordy Lakiere will give us an extensive overview of the free, open source application Wings3D. In day 1 of this 2 day tutorial, Jordy will cover every aspect of the Wings3d interface. Starting off with a detailed introduction of the navigation controls and keyboard shortcuts, Jordy will then move on to not only explain the modeling tools in detail, but will also give us a practical demonstration of their capabilities by modeling a detailed Roman Eagle. This is a must watch for any artist interested in working with Wings3D.”