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Cache Cloud Utility for Maya

By March 26, 20113 Comments

Cache Cloud is a Maya Python utility written by Daniel Vasquez that creates Maya Particle Disk Cache files from a sequence of point cloud data from Kinect hacks or 3D scanners. Get the Cache Cloud script and see a demo here.

Cache cloud thom. from Daniel Vasquez on Vimeo.

“A script I wrote in Maya Python for point cloud animation. It’s called Cache Cloud – a utility that creates Maya Particle Disk Cache (PDC) files from a sequence of point cloud data; and also gives you the choice of importing a single point cloud. It could be useful with all the open source data being released from Kinect hacks or 3D scanners.”

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.

3 Comments

  • Daniel says:

    Thanks for the post. Great site too!

  • ertan says:

    hello,
    i get following Error message after naming the particle object and hitting ok:

    # Error: ValueError: invalid literal for int() with base 10: ” #

    i am using Maya 2012 on Win7. Does anyone ever had the same issue ?

  • greg says:

    The readme states it worked in maya 2011, dunno about 12′