Cache Cloud is a Maya Python utility written by Daniel Vasquez that creates Maya Particle Disk Cache files from a sequence of point cloud data from Kinect hacks or 3D scanners. Get the Cache Cloud script and see a demo here.
Cache cloud thom. from Daniel Vasquez on Vimeo.
“A script I wrote in Maya Python for point cloud animation. It’s called Cache Cloud – a utility that creates Maya Particle Disk Cache (PDC) files from a sequence of point cloud data; and also gives you the choice of importing a single point cloud. It could be useful with all the open source data being released from Kinect hacks or 3D scanners.”
Thanks for the post. Great site too!
hello,
i get following Error message after naming the particle object and hitting ok:
# Error: ValueError: invalid literal for int() with base 10: ” #
i am using Maya 2012 on Win7. Does anyone ever had the same issue ?
The readme states it worked in maya 2011, dunno about 12′