A look at creating a custom shading network in Autodesk Maya that allows you to get occlusion information off of opacity mapped geometry. Dimitar Katerov takes us through the steps to create a tree using paintFX, lighting, rendering and the setup of the occlusion shader using Mental Ray. Check out the tutorial for Occlusion Shading Opacity Mapped Geometry In Maya.
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Occlusion Shading Opacity Mapped Geometry In Maya
lesterbanks
3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.
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