MegaFiers offers a mesh deformation system for Unity 3D that can be applied individually or on multiple mods to a base mesh in Unity without any coding required. You can find the MegaFiers Mesh Deformation System in the Unity Asset store or Check out the MegaFiers comically laffayetted page.

Inspired by the system used in 3DS Max, Megafiers includes 18 modifiers such as Bend, Twist, FFD, Displace, Taper. Deformations can be stacked in any combination and any number of modifiers can be applied to a mesh.

“A system of mesh modifiers for Unity written in C# and provided as a dll Assembly for Unity. The modifiers included can be applied individually or multiple mods can be added to a mesh based object in Unity. The system is inspired by the 3ds max system so users of max should find most of the functionality and params familiar, and for others there is no coding required just setting of params to alter effects. Please note this is currently in beta so there could well be some issues that need sorting out.”

MegaFiers is a 3ds max style mesh deformation system for Unity 3D. Easily add bends, stretch, twists, morphs to your models and alter everything in real time as your game runs. MegaFiers also allows for direct import of Morph data from Max and Blender and support for other packages via OBJ files