PolyToots shows a few examples of manipulating vertex positions in the Unity Shader Graph.
Have you ever wanted to make sails blowing in the wind? Fish swim? Or add piling snow objects? This Unity tutorial from Polytoots shows how you can do all that with vertex shaders in the Unity shader graph.
Polytoots covers all five examples in the Unity tutorial using Shadergraph in the video. Amplify versions are also available for download.
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