The Candyfloss Kid introduces new users of 3D-Coat to the concept of using voxel primitives as guid forms for mapping out facial features and basic details in 3D-Coat.

The Candyfloss Kid notes on his tutorial: “An introduction aimed at new users of 3D-Coat to the concept of using voxel primitives as guide forms for quickly mapping out facial features / basic details and alike. In the demonstration I am adding the voxel primitives to the existing voxel form on a single layer and adjusting them once merged back into the main form. Creating features on separate layers and merging later or even merging pre-built voxel features to your form is as equally doable should you wish.

To save time in the demonstration I have quickly indicated the forms. Best practice for speed is to to add as many detail indications of the form as you can at each resolution stage – starting from the lowest resolutions up. At lower resolutions it is far quicker and easier to suggest and quickly alter the sweeps of the main forms as well as quickly find your proportions and relationship of the basic details i.e using resolution stages to your advantage. When you feel you have the gist of the character at the lowest resolution possible , save the file that this may be your template to return and continue your work. This allows you to start afresh if you find yourself bogged down in your progress e.g getting lost in the details too early , losing your way, can’t find that blinking tool , wishing you were on a tropical island surrounded by a team of beautiful assistants and totally losing the plot etc. The latter scenario occurred to me 3 times during this recording.”