Zeth Wilie continues his look at rigging in Maya with this video of how to deal with multi resolution models or smoothing levels in a character rig in Maya. Check out the post for Dealing With Smoothing For Character Rigs in Maya here.

Zeth Willie Writes: “A quick video talking about some basic ways to deal with smooth levels in your rigs . . . How to set up a low poly proxy version and various smoothed versions that you can switch quickly and easily using some small mel scripts. Nothing too fancy, but useful stuff if you need to make your scenes a bit lighter to work with, but still get good smoothing come render-time.”