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Maya Dual FK Shared Joint rotation

By October 31, 2011No Comments

Jeremy Parrish shows how to set up a dual FK shared joint rotation in Maya which will allow you to move an FK joint from its pivot point and connected pivot point essentially giving you a limited amount of IK control within the FK network.

Jeremy writes: “Dual FK – This is a system that I came up with while developing controls for a mechanical snake, allowing for shared control of joint rotations without the use of constraints or SDKs”

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.