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3Dmayamaya rigging tutorials

Quickly Extracting Facial Blend Shapes in Maya for Existing Rigs

By December 5, 2011No Comments

Suchan Bajracharya shares a process workflow tip for creating extracted facial Blend Shapes in Maya for an existing facial rig quickly and efficiently. Check out the Quickly Extracting Facial Blend Shapes in Maya for Existing Rigs here.

Suchan Bajracharya writes: This video goes over a little process/tip on how we can extract facial shapes from existing facial rig to quickly and efficiently create facial rigs! The video also covers on setting up a quick brow rig driven by facial deformation.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.