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Allegorithmic Bitmap2Material in the Maya Node Editor & Hypershade

By January 5, 2012No Comments

Allegorithmic posts a tutorial on how to use Allegorithmic Bitmap2Material in the new Maya Node Editor recently added to the Maya 2012 SAP. Bitmap2Material is a Substance, a new format of smart textures and filters fully readable by Autodesk Maya since version 2012, meaning no plugin install is required: just create a Substance node in the Hypershade or the Node editor and enjoy! Check out the page for Bitmap2Material at Allegorithmic for more information.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.