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Creating a Multiple Joint Dual FK System in Maya

By February 23, 2012No Comments

Jeremy Parrish shows how to set up his multiple joint dual FK system in Maya which allows you to control joint rotations using a control’s transformations.

Jeremy Parrish writes: Dual FK allows one to control joint rotations using a control’s translates and rotates. This is a new explanation of how to setup my dual fk system, using it to control multiple joints between control points (32 min).

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.