Rich Diamant, Lead Character Modeler Blizzard Entertainment has updated his Diamant UV tools for Maya and released it as Diamant Modeling Tools Alpha 1.0 adding Automatic UV Unwraping, a Custom UV Editor, Maya UV Tools, Custom Modeling Brushes and Retopologizing Tools to the Maya toolset. Rich Diamant notes that “This is a full rewrite of what was in the past called Diamant UV. I have renamed this tool to Diamant Modeling Tool since it has evolved into so much more than just an automatic UV tool.” Currently there is only a Maya 2011 and 2012 x64 version for Windows – Check out the temporary page for Diamant Modeling Tools Alpha 1.0 for Maya here. (be sure to check out the videos!)

After watching the demo videos and reading the help documents, it is pretty clear that Diamant Modeling Tool for Maya are centered around simplifying workflows – pretty stunning.

Diamant Modeling Tool is a complete production tool that has been used in some of the top video game companies in the world. Diamant Modeling was built for production and ease of use. Because of this, it features a multitude of tools to help get around most of the tedious workflow’s that users are accustomed to.

Diamant Modeling Tool is a fully integrated Automatic UV mapper and Editor for Maya as well as a suite of Custom Modeling Tools made specifically for production use. It is currently used at some of the top video game studios in the world including Naughty Dog, Blizzard Entertainment, and various other Sony studios worldwide.

Specific features include:

  • Custom Selection Brushes for UV Edge and Ancor Marking
  • Automatic UV Mapping
  • Custom UV Editor with color distortion
  • Maya UV Editing Tools
  • UV Ratio
  • Symmetrical Brush based Modeling Tools
  • Custom Retopology Tools
  • Mesh sliding
  • Mudbox/Zbrush style Brushes
  • Topology Point Transfer
  • More to come in the future!