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Using Blender’s Texture Paint to Create Seamless Textures

By March 14, 2012No Comments

Paul Friedl shows how to create seamless textures that can be tiled in Blender by using the clone brush in Texture Paint Mode. Having an integrated and “useable” components like this really streamlines the workflow between 3D, 2d, and rendering output in Blender.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.