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Creating Organic Animated Shapes Using the Proximal Shader in Cinema 4D

By April 20, 2012No Comments

Noctivagant shows how to create organic animating shapes in Cinema 4D by combining two shaders into one Proximal Shader with metaballs and mograph Cloner Objects.

For more on the Proximal Shader in Cinema 4D check out a previous post CINEMA 4D’S PROXIMAL SHADER MEETS DISPLACER here.

Noctivagant writes: In this part I’ll be showing how to make the shape, by using Mograph cloner object, plain effector, Metaball object and Michael’s Noise Deformer. Which you can download from welter-4d.de/fplugs/freeplugins_en.html its a free plug-in If you find this tutorial useful, please share it so more people can learn.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.