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Preview of MG_followNode for Maya Provides a Weighted Follow Constraint

By May 7, 2012No Comments

Marco Giordano has created a follow Node for Maya, and is showing its operation here where MG_followNode for Maya is able to create a connection between objects that is similar to a parent in that transform values are passed along between objects using the constraint. However, with MF_followNode you are able to use weighting with the connection introducing a delay between the object moving and the object following.
Hopefully Marco makes this node available soon.

Marco Giordano writes: Hi everyone this is last node i made for maya .
What the node does is making a connection that lets me controll the object and best think is i can give a weight of the connection and avoiding any pop when the value change so it s fully animable .
This was just the core of the node in version 2 i want to have multiple inputs and switching between inputs influence without having the object popping around the scene how it usually happen with constraints

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.