Arvid Schneider shows how to create flicker and noise free animations in Maya when rendering with indirect illumination in V-Ray with a technique that works well with static scenes such as architectural or camera fly through animations. This technique involves pre-rendering the illumination pass and reusing it for the rest of the render, which in essence would be similar with any renderer using an indirect illumination setting.

Arvid Schneider writes: Do you always have the problem when creating nice photo realistic animations, that your render of the Animation flickers..You always get a lot of moving color blotches… With this Tutorial I want to show you how to create smooth flicker-free Animations using the tip of pre-rendering you Indirect Illumination pass, and re-use it for you final rendering. This useful trick is only applicable to Situations where your objects in the Scene are static…which means no moving object or characters. It is commonly used for Fly-Through animations, Arch-Viz´s and similar Situations. For this Tutorial I created a very simple scene, just to show you guys how I am setting up my scene.
Other than that I will talk about Linear Workflow ( LWF ) and how to set it up correctly.

1 comment

  1. Would REALLY love a tutorial like this with Vray for Cinema4D please!!!

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