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Using Maya Hair Follicles for Parenting & Constraining Geometry to a Surface

By August 14, 2012No Comments

Arvid Schneider of URs3D shows how to use a Maya Hair Follicle to link objects together after they have been deformed essentially using the follicle as a surface constraint.

…This tutorial will show you how to create a parent constraint to a hair follicle. With this neat trick you will be able to connect to objects on surface level, so no shifting of meshes is possible…

Arvid’s explains a scenario for use as an example with having something like a bandage that covers a scar on the cheek of the face of a character you have in Maya. In having bandage constrained or sticking to the skin of the character, normal constraints will not give you the desired effect.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.