Pat Imrie shows how to use Maya’s nCloth system for creating a quick liquid or fluid simulation instead of using something like nParticles or even Maya Fluid Containers.

This quick tutorial covers how to create a realistic fluid effect using an adjusted Ncloth Preset in Maya. Very handy for creating quick props for characters without having to spend time doing a fluid sim

This is a great technique for creating things like liquid that needs to animate, sloshing around in a glass, and Pat shows some of the settings for creating something that behaves and looks like liquid, including going over some of the properties for the nCloth as well as some basic rendering for the animation.