Arvid Schneider walks us through the Vray Material in Maya providing an overview of using the V-Ray Material for creating any type of look. Arvid shows the important options and features of the V-Ray material in Maya, and describes what things like Fresnel and IOR (Index of Refraction) are actually doing.
I will show you how to use reflection and refraction parameters inside the V-Ray Material and will show you what the important checkboxes like Fresnel and IOR are doing
For the most part, the VRay Material is fairly straight forward and being a monolithic physical shader is capable of mimicking any surface from glass to metals, to wood.
alensan
RT @lesterbanks: The Basics of the V-Ray Material in Maya: http://t.co/GnRrb5jR
Wolvawab
RT @lesterbanks: The Basics of the V-Ray Material in Maya: http://t.co/GnRrb5jR
philippinevfx
RT @lesterbanks: The Basics of the V-Ray Material in Maya: http://t.co/GnRrb5jR
REDmystiqueMP
The Basics of the V-Ray Material in Maya #vfx #cg #3d http://t.co/9cxT7HxZ