Jamie Hamel-Smith has taken a look at Cinema 4D’s Collision Deformer for modeling purposes in a past post, and here, he takes a more in depth look demonstrating what is going on when using the collision Deformer in Cinema 4D and hypothesizes some more abstract uses for the Deformer in workflows.

a simple study where we drop a cube through a plane and then tweak the deformation settings so it looks like it’s being dropped into some sort of viscous material

Jamie demonstrates the basic use of the Collision Deformer, and then breaks down what is happening when it it employed, and shows how you are able to better control the Collision Deformer’s results using Curves and Falloff settings, creating an animation of a cube being dropped into a a thick and viscous material.

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