Wiktor Öhman shows how you are able to texture an entire scene in around twenty minutes using the Quixel’s new dDo texturing tools for Photoshop. It was just recently that Quixel launched dDo, which is a plugin for Photoshop that will allow you to bring in a 3D Model and it’s UVs so that it can be mapped and textured without ever having to leave Photoshop.

Learn the basics of batching as industry professional Wiktor Öhman shows how to texture an entire scene in just 20 minutes — a process normally requiring 4 weeks in a standard production environment

One of the most time saving features of dDo is the Batch Rendering tool which will allow you to create a new preset and apply it easily to all the assets in the scene, and here Wiktor Öhman demonstrates this by taking an already textured 3D environment and making it look more dirty and grimy by re-texturing the entire scene using dDo’s Batch Rendering.