Shane Benson’s series for Mastering Subdivision Modeling in Cinema 4D continues with a look at techniques for fixing bulges that may occur when subdivision modeling. Shane actually goes back to the cylinder and handle shape from a previous lesson to demonstrate the techniques that can be used to solve the problem.

14th part of the series. This one goes over how to fix the bulge from a previous lesson

Getting control of the surface when using subdivision modeling techniques is crucial not only when trying to avoid or fix problems like the one that Shane demonstrates here, but also to provide restrain in surface areas that will facilitate the addition of details. So many times it simply comes down to the number of polygons or divisions that are being used and more importantly, how they are being employed.