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Creating and Rendering a Pickle in Cinema 4D Using Subsurface Scattering and Global Illumination

By April 10, 2013February 9th, 2014One Comment

Using fresh and interesting subject matter, SioPio takes a look at creating and rendering a 3D Pickle in Cinema 4D showing how to model, texture and render a the pickle in Cinema 4D r14.

In this tutorial I show you how to model, texture, and render a pickle in C4D r14

This is actually a great look at a mix of skills and techniques in Cinema, using parametric objects, procedural textures, subsurface scattering shaders, HDR lighting and Global Illumination for rendering. Check out the tutorial for creating and rendering a pickle in cinema 4D here.

lesterbanks

3D, VFX, design, and typography. Twenty year veteran instructor in all things computer graphics.

One Comment

  • SioPio says:

    Thank you for the post Lester Banks! Very cool. I was wondering why I was getting so many hits and likes today. Much appreciated!