Make-Texture-Tiler-for-arnold-and-renderman-Maya

3D Lighting artist Luca Fiorentini shares his nMakeTx tool for Maya that can batch convert textures for use with the Arnold Render or Renderman from within Autodesk Maya. Providing a user interface that is built for converting textures in bulk easily.

MipMapping your textures before rendering is a real time saver, but doing it one texture by one from the command line is not

nMakeTx tool for Maya uses the command line tool makeTx.exe from OpenImageIO (not included) to convert all the textures in the open Maya scene to the openImage IO .tx file with optimized settings, essentially using MipMap optimization for textures. Tiled optimized textures can be a real timesaver when rendering, however, batch converting with command line tools can be a bit of a mystery box.

With the nMakeTx Tool, you are able to MipMap optimize all the textures all at once without having to leave Maya, allowing you to also specify which textures are slated for conversion. For more information on the nMakeTx Tool for Maya Arnold and Renderman OpenImageIO Optimized file conversion within Maya, check out the script here.