Hector Mateo provides a quick look at how to back High Polygon information to Low Polygon models in Maya using Maya’s Transfer Maps feature, and comparatively explains minor differences in similar object examples and final results.

This is a short tutorial that covers how to bake down High Poly to Low Poly within Maya, using the Transfer Maps feature

In addition to walking through the process of using the Transfer Maps tool in Maya, Hector also provides some insight as to the elements of a “good” bake, versus a “bad” one, and some things to avoid when baking from high poly to low poly in Maya.