Anzovin Studio released The Setup Machine for Games, which brings the ease and functionality of the original Setup Machine to rigging in-game characters for any game engine.

The Setup Machine for Games brings the power of The Setup Machine to your in-game characters

TSMG (The Setup Machine Games) can generate a modern and flexible character rig in just minutes, by simply positioning the rig representation widgets to your character. TSMG offers stretchy limbs, anti IK popping, smart IK/FK switching, and will also output to any game engine that supports the FBX format. TSMG offers:

  • advanced flexible rigging – tsmg rigs make animation fun instead of frustrating — with stretchy limbs, anti ik pop, smart ik/fk switching, and more!
  • easily re-rig at any time – if you ever realize that your rig isn’t exactly the way you want it to be, you can go back to tsmg’s widget stage, reposition the widgets as needed, and then re-rig — tsmg will preserve all of your weight painting.
  • edit mocap data – do you want to be able to work with your mocap data more effectively? transfer it onto your tsmg rig, and you can tweak and finesse to your heart’s content.
  • bake for export to any game engine – last but not least, tsmg is designed to bake down to a simple skeleton with a single click. export to fbx, and you’re ready to bring your character into any modern game engine.

To find out more about Anzovin Studios The Setup Machine Games check the page on the release here.