Using Straight-up polygon and subdivision modeling, Andy Probst demonstrates how to create a strawberry in Modo, without the use of displacements, modeling all the details with polygons.

a quick Tutorial how to model a strawberry and how my “meat-shader” was done in modo401

As an added bonus, on a separate and different project he also walks through how he created a really realistic shader for the meat patty on a hamburger image- (kind of specific, I know, but still really rad) using simple gradients.