The C4DZone have just released a PowerCloner plugin for Cinema 4D which veritably combines the power of a ray-caster with a cloner system right within C4d, to create a totally novel concept for a cloner tool.

Thanks to its design and flexibility it can be used with success in many fields from Motion Graphics to Architectural design

Taking advantage of some of the inherent limits of using a standard cloner in Cinema 4D, the Power Cloner Plugin introduces a system to cast rays. Acting much like a ray tracer would shooting rays in the scene, placing clones where the rays would intersect with an object. This would allow for some added flexibility into controlling each cloned element easily.

Power Cloner supplies two spherical emitter objects to cast rays, as the planar project object and a dome projector object, and also allows you to use all the standard objects in Cinema 4D. The workflow for using Power Cloner is fairly simple, simply use an object that will be the ray emitter, projecting rays onto another object, where each ray collides with the object can become a cloner, and you are able to use any type of object for the clone operation.

C4DZone’s Cappellaio Matto walks through the use of the plugin, and provides some pretty interesting practical examples demonstrating the power of the plugin.

As the plugin is not based in Cinema 4D’s MoGraph module, it inherently works with any edition of C4D, R13/14 (Prime, Broadcast, Visualize, Studio) as well as all Cinema 4D compatible engine renderers (V-Ray, Maxwell Render etc). To learn more about the Power Cloner Cinema 4D plugin, visit the page here.