I have mentioned before here that Technical Artist Greg Hendrix has been posting some nifty little quick tips for Autodesk Maya, and here he shows how to script a boolean toggle in Maya.
A boolean is a data type that represents two different states. Those states could be true/false, on/off, yes/no, or one/zero
Greg shows how to create the boolean toggle in MEL, Python and C++, noting the differences. Interestingly, there isn’t an actual data type in MEL that is called Boolean, however, Greg shows how to use the integer data type to represent and create the toggle.
To learn more about Scripting a Boolean Toggle in Maya, check Greg’s site here, where he provides the code, plus some practical examples.