Overview of the KeyShot Rendering Workflow for 3D Artists

Sketchbot Studios’ Steve Talkowski recently ran a webinar for Luxion showing his workflow for rendering his “sketchbook” character in Keyshot. Steve uses both Autodesk Maya and ZBrush for his work, so it is interesting to see what Keyshot can bring to the rendering pipeline with an easy to use and intuitive rendering application.

Steve did a rending a day for his “March of Robots” series you should check out. The renderings were created in Keyshot using the techniques shown in this webinar.

Steve Talkowski of Sketchbot Studios will show you his process for taking his robot creations

Keyshot relies on your workstation’s CPU entirely. The rendering takes place on the computer’s processors, not the GPU. This makes the application incredibly flexible as it doesn’t integrate with any special hardware.

Not only does Keyshot produce physically plausible renders that look fantastic – it also is ridiculously simple to use. You are able to add materials, create a scene and see the render progressively, all without even reading a word of how to get started.

You should at least check out the demo version of Keyshot and try it out, it’s pretty impressive – check the Luxion site for more information on Keyshot here.

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