Bjørn Blaabjerg Sørensen has offered some great free tutorials using the Yeti fur and feathering system in Maya. Here Bjørn Blaabjerg takes a bit of a different turn and covers some tips for using Maya’s XGen fur.


Bjørn offers some great tips for rendering Maya XGen Fur with the Arnold Rendering engine. Specifically showing how to apply textures to Arnold Shaders when using Maya’s Xgen

Maya’s Xgen is an incredibly flexible system offering many uses in primitive replication and object scattering -It is not just for fur. xGen can be used to populate any type of object across any surface allowing for a great degree of control.